ADDED
- Added: Repeater Carbine
- Added: .357 Rounds
- Added: 12ga Rubber Slugs
- Added: Amusement park locations throughout Chernarus
- Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
- Fixed: The map always used to open at the top left corner (now remembers the last opened position)
- Fixed: The action "Jump out" was disabled from the back seats of the ADA 4x4
- Fixed: Action circle was missing while dismantling the oven
- Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
- Fixed: Issue caused by starting an action with a desynchronized item in hands
- Fixed: An animation glitch related to throwing
- Fixed: Several types of inventory interactions related to item reservation
- Fixed: Water bonus from wells was added too early in the action
- Fixed: Infected would not cause bleeding wounds as intended
- Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
- Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
- Fixed: Issues with a ladder on the construction site
- Fixed: Wooden plank stacks could spawn on top of each other
- Fixed: The big doorway of the sawmill had bullet collision even when opened
- Fixed: Object placement on Enoch and ChernarusPlus
- Fixed: Yellow heat comfort was giving a penalty on health regeneration
- Fixed: Position of the combination lock widget, LODs, and textures
- Fixed: The player could collide with individual ivy parts
- Fixed: The Denim Skirt showed the wrong colour in 1st person view
- Fixed: Infected could not navigate into the large grey sheds
- Fixed: The Construction Lights behaved incorrectly when thrown
- Fixed: It was not possible to empty liquid containers inside buildings
- Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)
- Fixed: The Thermometer would always display 0 degrees (https://feedback.bistudio.com/T146710)
- Fixed: Night vision was darkened when someone entered the players' network bubble (https://feedback.bistudio.com/T147106)
- Fixed: Base building actions could be mixed up resulting in building the wrong part
- Fixed: Large numbers (quantity) were not fully visible in the hand slot
- Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)
- Fixed: Item description of the beige Working Boots
- Changed: Global lighting changes (ground-lighting addition, brightness of the day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
- Changed: Improved inventory attachment icons (missing icons added, tweaked and unused removed to free space)
- Changed: Clean-up of the car damage zones
- Changed: Lowered the amount of leaked coolant when the car radiator is destroyed
- Changed: The "Open" option for the fence gate can be accessed easier
- Changed: Removed the collision from the Barbed Wire
- Changed: Barbed Wire now causes bleeding sources instead of shock damage
- Changed: The fence and watchtower kits can now be dismantled
- Changed: Heavy items (with collision) are dropped using physics
- Changed: Rework of the combination lock destruction (requires more time but in shorter cycles)
- Changed: Sawing a pile of wooden planks is now a truly continuous action
- Tweaked: Decreased range of the night light, and changed its color, position, and brightness for a better immersion
- Tweaked: The fence gate opens and closes slower
- Tweaked: Inventory view of the Assault Helmet Visor
- Tweaked: You receive one additional plank when cutting down a wooden log
- Tweaked: You receive one more wooden log when cutting down most trees
- Tweaked: Clearer placement of the base building materials
- Tweaked: Sorted attachments icons of firearms
- Tweaked: The base building build action won't show up at all when it cannot be successfully executed (previously allowed to execute without result)
- Tweaked: Adjusted the logic behind obstacle checks when building base parts
- Tweaked: The map is now full screen
- Tweaked: Removed the collision from tourist trail poles
- Tweaked: Update of the game credits
- Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark)
Tweaked: limitFPS is now logged and default crop value raised from [1, 50] to [1, 200], by default it's unlimited
- Added: Curl context can store the results into files + API
- Added: Livonia ruined houses variants without overgrown ivy
- Added: Named selection for the bear (Body_Injury)
- Added: Named selections for all ivy parts (leaves)
- Added: GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime
- Added: SetSoundMaxVolume() to change the max-volume level
- Added: Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter
- Added: Exposed rigid body functions to script
- Added: Missing dGeomCreateCylinder implementation
- Added: Script method Object::SetDynamicPhysicsLifeTime
- Changed: inventorySlot changed to inventorySlot[] (string to array of string) to allow slot extensions
- Changed: Livonia terrain files *_ce, *_data and *_navmesh changed from *.ebo format to *.pbo
- Changed: Commented out transferToZonesThreshold method
- Changed: Renamed OnEventFromRemoteWeapon event into OnEventForRemoteWeapon
- Removed: Obsolete pond/well drink actions