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[EXPANSION] Update 1.01 - DAYZ COLONY

Advanced Role-Play Systems 

  • [EXPANSION] Update 1.01

  • DayZ Colony Community Spotlight can be found in our Status Reports
DayZ Colony Community Spotlight can be found in our Status Reports
 #7063  by Weyland
 
Image

ADDED
  • Added a key to show only party members 3d markers. (K)
  • Added quick marker system for groups. You can quickly mark a position for your group members. (H)
  • Added setting to disable the magic crosshair (Bullets will go in path from barrel when set to true).
  • Added setting for allowing dismantle of flag.
  • Added a search bar for players in invite list of territory/party tab in the book.
  • Added logging for raiding, currently in ADM log but will change to own files in future.
  • Codelocks will no longer require you to enter the password everytime.
  • Codelocks now give you damage if you don't enter correct password.
  • Safes now auto lock when closed.
  • Safes now have damage multiplier settings.
  • Restart sprint after complete depletion of stamina and you have activated autorun with sprint.

FIXED
  • Fixed damage issue with the rocket launcher "LAW".
  • Fixed more duplicating bug with safezone.
  • Fixed carp in house 1w03 that could be gutted with a knife.
  • Fixed COM launching with CF and COT exp.
  • Fixed an issue that caused ExplosivesCharges to break walls even when multiplier was set to 0.
  • Fixed skin NULL pointer.
  • Fixed kit NULL pointer.
  • Fixed keys not working on MH6 Little Bird and Vodnik.
  • Fixed Lumber attach action.
  • Fixed various warnings.
  • Fixed Local makers not saving.
  • Fixed autorun still sprinting when out of stamina.
  • Fixed unlocked door after server restart when it should be locked.
  • Fixed empty airdrops.
  • Fixed a exploit with helicopter and relog.
  • Fixed Gyrocopter.
  • Various visual fixes for weapons.
  • AWM no longer accepts multiple optics at once.
TWEAKED
  • Tweaked ammo flare inventory size.
  • Tweaked M9 inventory size.
  • Tweaked tractor wheel chance and spawn rate.
  • Tweaked Night vision overlay background color.
  • Tweaked Helis maniability.
  • Tweaked Vehicles maniability.
  • Tweaked weather.
  • Increased (32) max chars for marker and party names.
  • Changed default setting to require map item to use map.
  • Flag texture path is saved in territory now instead of an id.
  • Safe items no longer get destroyed while raiding.
  • Inset the physics geometry for the Zodiac, the player will no longer seemingly float.
  • Removed 2 remaining cans of food in 2w01 house.
  • GPS inventory view updated.
  • Updated translation tables.
MODDING
  • Added preprocessor define (EXPANSIONMOD), so any third party mod can use it, if they want to detect expansion loaded in script
  • Moved GetFlagTexturePath to a non static function, so can be modded, to add new flag texture
  • Added the possibility to add custom flag texture with mod.
PLEASE NOTE
All current territories will be not spawned in, you will need to replace your territory.

You will need to update/regenerate the following config files :

PartySettings
  • added bool "EnableQuickMarker"
BuildingSettings
  • added float SafeExplosionDamageMultiplier
  • added float SafeProjectileDamageMultiplier
  • added bool CanDismantleFlag